1983 video game
1983 video game
Moondust is a 1983 generative music video game created for the Commodore 64 by virtual reality pioneer, Jaron Lanier . Moondust was programmed in 6502 assembly [ 1] in 1982,[ 2] and is considered the first art video game .[ 3] [ 4] [ 5] Moondust has frequently been used as an art installation piece in museum exhibitions[ 6] from Corcoran Gallery of Art 's 1983 "ARTcade"[ 7] to the Smithsonian 's 2012 "The Art of Video Games ".[ 8] [ 9] It has also been used by Lanier and others in papers and lectures as an example to demonstrate the unexpected ephemerality of digital data.[ 10] [ 11] [ 12] [ 2]
Moondust is also considered to be the first interactive music publication ,[ 13] [ 14] and it sold quite successfully.[ 15] With the profits from Moondust [ 16] and additional funding from Marvin Minsky ,[ 17] Lanier formed VPL which would later go on to create the DataGlove and the DataSuit[ 18] and to become one of the primary innovators of virtual-reality research and development throughout the 1980s.
^ "Brief Biography of Jaron Lanier" . Homepage of Jaron Lanier . Retrieved 2008-09-11 .
^ a b Manes, Stephen (7 April 1998). "Time and Technology Threaten Digital Archives . . " . Science. New York Times .
^ Pease, Emma. CSLI Calendar Of Public Events . Stanford Center for the Study of Language and Information. 14 May 1997.
^ Jaron Lanier . KurzweilAI.net entry. Retrieved 2 February 2013.
^ Thomsen, Michael. "Super Mario Turns 25: How Nintendo redefined everything before and after ". IGN . 18 October 2010.
^ Amirkhanian, Charles. New Music in the Bay Area Archived 2011-02-22 at the Wayback Machine . KPFA Folio KPFA FM94, Listener-Sponsored Pacifica Radio program guide. October 1983
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^ Thomsen, Michael. "Review: The Smithsonian Celebrates Video Games - America's first art museum and The Art of Video Games ". IGN . 30 March 2012.
^ Thomsen, Michael. "Culture Clash: How Video Games Are Crashing the Museum Party ". Gamasutra . 22 May 2012.
^ Neumann, Horst. How Long Will Digitised Data Last? Archived 2009-01-05 at the Wayback Machine . The Journal of the Launceston Computer Group Inc. Volume 1, Issue 3. April 2005.
^ Van der Reijden, Anna Denise. Authenticity in Internet Art Archived 2011-07-24 at the Wayback Machine . University of Utrecht masters thesis. August 2008.
^ "Clockthoughts" . Homepage of Jaron Lanier . Retrieved 2008-09-11 .
^ Demarinis, Paul. Review of Jaron Lanier’s Moondust . Computer Music Journal Volume 08, No. 2 (Summer 1984), p. 61
^ Donovan, Tristan. "Inside Music Games - Let's face the music and dance ". Eurogamer . 10 August 2011.
^ Chesher, Chris. Colonizing Virtual Reality - Construction of the Discourse of Virtual Reality, 1984-1992 Archived 2008-12-05 at the Wayback Machine . Cultronix. Volume 1, Number 1. Fall 1994.
^ Burr, Snider. Jaron . Wired. May/June 1993.
^ Virtual reality: spreadsheets for industry - tutorial . RELease 1.0. 8 October 1990.
^ Hamilton, Joan O'C. Going Where No Minds Have Gone Before . 5 October 1992.