Moria (1983 video game)

The Dungeons of Moria
Developer(s)
  • Robert Alan Koeneke (1957-2022)
  • Jimmey Wayne Todd Jr.
  • James E. Wilson
Initial release25 March 1983 (0.1)
Stable release
5.7.15 / 4 June 2021; 3 years ago (2021-06-04)[1]
Repository
Operating systemCross-platform
Available inEnglish
TypeRoguelike
LicenseGNU General Public License v3 or any later version
Websiteweb.archive.org/web/20200221144759/http://www-math.bgsu.edu/~grabine/moria.html

The Dungeons of Moria, usually referred to as simply Moria,[note 1] is a computer game inspired by J. R. R. Tolkien's novel The Lord of the Rings. The objective of the game is to dive deep into the Mines of Moria and kill the Balrog. Moria, along with Hack (1984) and Larn (1986), is considered to be the first roguelike game, and the first to include a town level.[2]

Moria was the basis of the better known Angband roguelike game, and influenced the preliminary design of Blizzard Entertainment's Diablo.[3]

  1. ^ "Umoria release page". RogueBasin. Retrieved 1 February 2024.
  2. ^ "Where Rogue always started players in the first level of the dungeon, Moria 2.0 dropped them in a town". Craddock, David L. (5 August 2015). "Chapter 7: None Shall Pass - Braving the Mines of Moria". Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. Press Start Press. p. 246. ISBN 978-0692501863.
  3. ^ "[The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on ... Moria/Angband". Pitts, Russ (6 June 2006). "Secret Sauce: The Rise of Blizzard". The Escapist. Archived from the original on 10 August 2013. Retrieved 20 December 2012.


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