NBA Jam | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports |
Producer(s) | Nick Channon Nathan McDonald |
Designer(s) | Jeremy Tiner |
Programmer(s) | Andrew Pojar |
Artist(s) | Rob Hilson |
Series | NBA Jam |
Platform(s) | PlayStation 3, Xbox 360, Wii, iOS, Windows Phone, Android, Mac OS X |
Release | October 5, 2010 |
Genre(s) | Sports |
Mode(s) | Single-player or multiplayer |
NBA Jam is a basketball video game developed by EA Canada and published by EA Sports. It is the latest installment in the NBA Jam video game franchise, released in 2010. The game was initially planned to be available as a full retail release for the Wii, with the PlayStation 3 and Xbox 360 versions available for download via a coupon upon purchasing NBA Elite 11. Following the delay and eventual cancelation of Elite,[4] the PS3 and Xbox 360 versions were released as standalone titles in November 2010.[1]
The game has a unique visual style, using 3D models with high-resolution photographs for the heads of each of the players. Several aspects such as the outrageous slam dunks and the ball catching on fire return from the original games.[5][6] Original NBA Jam creator Mark Turmell served as a consultant.[7] Tim Kitzrow, the announcer from the original NBA Jam also returned, re-recording all the lines from previous NBA Jam titles. All NBA Rosters are accurate as of April 7, 2010. The Mac version of the game is also available for Mac OS X through the Mac version of the Mac App Store, making it the only official computer version of the game.