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NBA Live 95 | |
---|---|
Developer(s) | EA Canada (credited as Hitmen Productions) |
Publisher(s) | EA Sports |
Composer(s) | Traz Damji |
Series | NBA Live |
Platform(s) | MS-DOS, Genesis, Super NES |
Release | |
Genre(s) | Traditional basketball simulation |
Mode(s) | Single-player, Multiplayer |
NBA Live 95 is the follow-up to NBA Showdown and the first NBA Live title in the NBA Live video games series from EA Sports. It was published by EA Sports and released in October 1994. The cover features an action shot from the 1994 NBA Finals.
It introduced what would become standard elements in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws, and the turbo button used to give players a temporary burst of speed. The game's engine is a modified version of EA Sports' FIFA International Soccer engine, using the same perspective. The game was re-released with NBA Live 06 as part of the EA Retro Series. Game Players gave the Super NES version its "best sports game award" in their Super NES division on the January 1995 issue of their magazine.[1]
This was the first official NBA simulation video game to introduce customized fictional teams. It is also notable for being the first NBA video game to not feature Charles Barkley, as he began refraining from signing licensing agreements due to the lack of pay to retired players from the NBAPA.[2][3]
NBA Live 95 was followed by NBA Live 96.