Narc | |
---|---|
Developer(s) | Williams Electronics Rare (NES) |
Publisher(s) | Williams Electronics Acclaim (NES) |
Director(s) | Nathaniel Davies |
Designer(s) | Eugene Jarvis |
Programmer(s) | George N. Petro Todd Allen Eugene Jarvis |
Composer(s) | Brian L. Schmidt Marc LoCascio ("NARC Rap") David Wise (NES) Tony Williams (Amiga, ST) |
Platform(s) | Arcade, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, NES, Xbox, PlayStation 2 |
Release | 1988: Arcade |
Genre(s) | Run and gun |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Williams Z-Unit |
Narc (stylized as NARC) is a 1988 run and gun arcade video game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro,[1] Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John Newcomer, and Lin Young. It was one of the first ultra-violent video games and a frequent target of parental criticism of the video game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big". It was the first game in the newly restarted Williams Electronics coin-op video game division. Shortly before its release, Williams acquired the video and pinball divisions of Bally/Midway.
Narc was ported to the Commodore 64, Atari ST, Amiga, ZX Spectrum, Amstrad CPC, and NES. In 2005, the franchise was re-launched with a new game for the Xbox and PS2, which was released on March 22, 2005. A GameCube version of said game was planned, but was ultimately scrapped.