Need for Speed: Hot Pursuit 2 | |
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Developer(s) | EA Black Box (PS2) EA Seattle (GameCube, Xbox, Windows) |
Publisher(s) | Electronic Arts |
Producer(s) | David C. Hooper Richard Mul Stefan Q. Wessels |
Designer(s) | William Ho |
Series | Need for Speed |
Platform(s) | PlayStation 2, GameCube, Xbox, Windows |
Release | GameCube, PS2, Xbox Windows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series following Porsche Unleashed (2000) and the direct sequel to Need for Speed III: Hot Pursuit (1998). It was developed by EA Black Box for the PlayStation 2, and a distinctly different version by EA Seattle for GameCube, Xbox, and Microsoft Windows. Need for Speed: Hot Pursuit 2 features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.
The game features several popular recording artists from its time such as Uncle Kracker, The Humble Brothers and Hot Action Cop. Need for Speed: Hot Pursuit 2 received "generally favorable" reviews on the PS2 and Xbox, while the PC and GameCube versions received "mixed or average" reviews, according to review aggregator Metacritic. In 2002, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards.