Need for Speed: Undercover | |
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Developer(s) |
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Publisher(s) | Electronic Arts |
Director(s) | Oliver Marriott[3] |
Composer(s) |
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Series | Need for Speed |
Platform(s) | |
Release | [1][2] |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS,[4] and then on a number of mobile phone platforms in 2009.[5][6][7]
The game sees players conducting illegal street races within the fictional Tri-City Area, with the main mode's story focused on the player operating as an undercover police officer to investigate links between a criminal syndicate, stolen cars, and street racers. Gameplay operates on the same manner as previous entries such as Need for Speed: Most Wanted and Need for Speed: Carbon, now including a larger selection of licensed real-world cars, and RPG-styled system in the game's main story mode.
Upon its release, the game received mixed reviews, many of which criticized the game's difficulty, story, setting, and repetitive elements, with some editions receiving lower scores due to severe issues. As of 2021, Undercover is no longer available for purchase digitally in any online stores.[8] Undercover was succeeded by Need for Speed: Shift (2009), the Nintendo-exclusive Need for Speed: Nitro (2009), and the Need for Speed: World (2010) MMO.
NFS: UInfo-Kotaku
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