Need for Speed III: Hot Pursuit | |
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Developer(s) | EA Canada (PS) EA Seattle (PC) |
Publisher(s) | Electronic Arts |
Producer(s) | Hanno Lemke |
Programmer(s) |
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Artist(s) |
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Writer(s) | Tony Whitney |
Composer(s) |
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Series | Need for Speed |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStationWindows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 24, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.
Need for Speed 3//Out Today