Neuromancer | |
---|---|
Developer(s) | Interplay Productions |
Publisher(s) | Interplay Productions[a] |
Producer(s) | Brian Fargo Troy P. Worrell |
Designer(s) | Bruce Balfour Brian Fargo Troy A. Miles Michael A. Stackpole |
Programmer(s) | Troy A. Miles |
Artist(s) | Charles H. H. Weidman III |
Composer(s) | Kurt Heiden David Warhol |
Platform(s) | Amiga, Apple II, Apple IIGS, Commodore 64, MS-DOS |
Release | 1988 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic (a brand name of Activision). It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. It was loosely based on William Gibson's 1984 novel of the same name and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the Devo song "Some Things Never Change" from their album Total Devo.[1] Writer Timothy Leary had sub-contracted the rights to a video game adaptation of the novel, and eventually brought the project to Interplay to develop.[2]
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