Neverwinter Nights 2: Storm of Zehir | |
---|---|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Atari Interactive |
Producer(s) | Kevin Saunders |
Designer(s) | Tony Evans |
Programmer(s) | Richard Taylor |
Artist(s) | Justin Cherry |
Writer(s) | Annie Carlson |
Composer(s) | Alexander Brandon |
Series | Neverwinter Nights |
Engine | Electron |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player, multiplayer |
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.
Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. The storyline foreshadows the events of the fourth edition of Dungeons & Dragons and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting.
Storm of Zehir received mixed reviews from critics. Reviewers were pleased with new features introduced in the game, like more options for party customization and an overland map, but were not impressed with the game's storyline and technical achievements.