Predicted choice Actual
choice |
A + B (B has $0) |
B (B has $1,000,000) |
---|---|---|
A + B | $1,000 | $1,001,000 |
B | $0 | $1,000,000 |
In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future.
Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by Robert Nozick in 1969[1] and appeared in the March 1973 issue of Scientific American, in Martin Gardner's "Mathematical Games".[2] Today it is a much debated problem in the philosophical branch of decision theory.[3]