Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support.[5] For instance, a developer can design OpenVR-based trigger button functions for controllers of Oculus Rift or Windows MR because these systems are both supported by the SDK.[8]
Valve has announced that they will be cooperating with the Open Source Virtual Reality project,[9] although the extent of the cooperation is unclear.[10]
^ abMacdonald, Mickey (2018). Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17. Birmingham: Packt Publishing Ltd. p. 308. ISBN9781788629225.
^Linowes, Jonathan (2018). Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition. Birmingham: Packt Publishing Ltd. p. 135. ISBN9781788477185.