Orion: Prelude

Orion: Prelude
Developer(s)Spiral Game Studios
Publisher(s)Spiral Game Studios
EngineUnreal Engine 3[1][2]
Platform(s)Microsoft Windows
ReleaseOrion: Dino Beatdown
May 4, 2012
Orion: Dino Horde
May 14, 2013
Orion: Prelude
August 25, 2014
Genre(s)First-person shooter
Mode(s)Single-player
Multiplayer

Orion: Prelude is a first-person shooter and online cooperative multiplayer game, developed and published by Spiral Game Studios for Microsoft Windows. In the game, armed players work together to defend generators against dinosaurs.

The game was conceived in 1998, by developer David Prassel, and was originally launched as a Half-Life 2 mod known as Orion: Source. Prassel formed Spiral in 2010 and announced plans to release the mod as a full game, to be known as Orion: Prelude. The game was eventually launched as Orion: Dino Beatdown in 2012, although it contained numerous glitches and was poorly received. In 2013, Spiral replaced it with a sequel known as Orion: Dino Horde, although players and media outlets viewed it as a minor update to the original game rather than a successor. In 2014, it was updated again and rebranded back to Orion: Prelude.

  1. ^ Tagliaferri, Simone (February 3, 2011). "Dinosauri, alieni e tante sparatorie". Multiplayer.it (in Italian). Retrieved November 20, 2021.
  2. ^ Cite error: The named reference GP was invoked but never defined (see the help page).