Overlord | |
---|---|
Developer(s) | Triumph Studios |
Publisher(s) | Codemasters |
Director(s) | Lennart Sas |
Designer(s) | Lennart Sas |
Writer(s) | Rhianna Pratchett |
Composer(s) | Michiel van den Bos Mark Knight |
Series | Overlord |
Platform(s) | Windows, Xbox 360, PlayStation 3, Linux, OS X |
Release | Windows, Xbox 360 PlayStation 3 (as Raising Hell) Linux, OS X 21 July 2016 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Overlord is an action role-playing video game developed by Triumph Studios and published by Codemasters for Xbox 360, Microsoft Windows, Linux and PlayStation 3. It was released in 2007 in North America on 26 June, in Europe on 29 June and Australia on 6 July.
Development on the game began in early 2006[1] and the game was announced in May of the same year,[2] with gameplay demonstrated at E3 2006.[3] After over a year and a half of development,[1] its release in 2007 was met with generally favourable reviews,[4][5] and helped boost overall sales for Codemasters that year.[6] An expansion pack entitled Overlord: Raising Hell was released in February 2008, along with additional multiplayer maps and a local split-screen co-op mode.[7] Raising Hell was also released for the PlayStation 3 in June 2008, bundled with the original game. A sequel, Overlord II, was released in June 2009, followed by a spinoff for the Wii, entitled Overlord: Dark Legend, and a Nintendo DS game called Overlord: Minions.
Overlord is set in a fantasy world, where the player takes the role of a resurrected warrior known as "The Overlord" who has control over hordes of gremlin-like creatures known as "Minions". The player must defeat seven corrupt ruling heroes in order to reconquer the lands and establish his lordship over its inhabitants. The game features a corruption feature, similar to that of the Fable games, but allowing the player to "be evil… or really evil",[2] where certain actions and choices affect different aspects of the story and gameplay. While the Overlord is controlled in a third person perspective, the way minions are controlled brings elements of real-time strategy and upgrades bring those of role-playing games. The game uses dark humour, and is a satirical parody of the traditional fantasy setting and plot.[8] The story was written by Rhianna Pratchett.[9]