Pac-Mania | |
---|---|
Developer(s) |
|
Publisher(s) | Namco
|
Director(s) | Toru Iwatani |
Programmer(s) | Taro Shimizu |
Artist(s) | Akira Usukura |
Composer(s) | Junko Ozawa (Arcade) Ben Daglish (Amiga, Amstrad CPC, Acorn Archimedes, Atari ST, Commodore 64, MSX and ZX Spectrum) Paul Webb (Genesis) Paul S. Mudra (NES) |
Series | Pac-Man |
Platform(s) | |
Release | September 11, 1987 |
Genre(s) | Maze |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 1 |
Pac-Mania[a] is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Pac-Mania gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf. Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. Several Pac-Man and Namco video game collections also included the game. Ports for the Wii Virtual Console, iOS and mobile phones were also produced.
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