Pandora's Tower | |
---|---|
Developer(s) | Ganbarion |
Publisher(s) |
|
Director(s) | Toru Hoga Takao Nakano |
Producer(s) | Chikako Yamakura Hitoshi Yamagami |
Designer(s) | Tsuyoshi Sato Hirofumi Tsurumoto |
Programmer(s) | Minoru Sudo |
Artist(s) | Go Takeuchi |
Composer(s) | Takayuki Kobara |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Pandora's Tower[a] is an action role-playing game developed by Ganbarion and published by Nintendo for the Wii. The game was released in Japan in May 2011, in PAL territories in April 2012 and in North America by Xseed Games in April 2013. Focusing on the efforts of protagonist Aeron to rid his love Elena of a curse that is turning her into a monster, the player explores thirteen towers, solving environmental puzzles and taking part in platforming while battling enemies—a key part of gameplay is the Oraclos Chain, a weapon that aids in both combat and navigation. Depending on the strength of Aeron's relationship with Elena, multiple endings can be reached.
Development began in 2006 following the completion of Jump Ultimate Stars as Ganbarion's first original title. The main concept was born from the desire to create a game scenario based around purification and love. Character numbers and plot twists were kept to a minimum to focus attention on Elena's plight. Due to recurring problems implementing the relationship mechanics and working with the Wii's controls, Pandora's Tower went through an extended development period. Despite releasing in Europe, Nintendo did not announce a plan for a North American release. Xseed Games would later pick up the title for a release in that region. Pandora's Tower had modest commercial success and was met with mixed to positive reviews; praise went to the story and elements of combat, while the graphics and character development were faulted.
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