Paolo Pedercini

Paolo Pedercini
Pedercini at the 2014 Game Developers Conference
Born1981
NationalityItalian
Alma materRensselaer Polytechnic Institute
OccupationVideo game designer
Years active2002–present
Known for
WebsiteOfficial site

Paolo Pedercini (born 1981[1]) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and Queer theory, in explicit opposition with the mainstream video game industry.[2] He is also known under the pseudonym Molleindustria, the name of his website.[3][1] He is known for games such as Queer Power, Faith Fighter and the McDonald's Video Game. The games are often offered as freeware under a Creative Commons NonCommercial license.[4][5]

  1. ^ a b "Interview: Paolo Pedercini". GAME VIDEO/ART. A SURVEY. 3 June 2016. Paolo Pedercini (b. 1981, Italy) lives in Pittsburgh, Pennsylvania and teaches an experimental game design class at Carnegie Mellon University. He often works under the project name "molleindustria" producing video games addressing various social issues such as environmentalism, food politics, labor and gender.
  2. ^ J. Patrick Williams, Jonas Heide Smith (2007) The players' realm: studies on the culture of video games and gaming p.247 "these are games that, for example, seek to make trenchant criticisms of ever-more flexible labour markets and to visualise and make playable the claims of queer theory about the mutability of sexual identity, pleasure and desire. Molleindustria explicitly position their work in opposition to the mainstream industry, which they see as having been invaded by global entertainment giants, and position their work alongside broader indymedia movements."}
  3. ^ Grindon, Gavin (2008). Aesthetics and Radical Politics. Cambridge Scholars. p. 36. ISBN 9781847189790. Cresswell suggests the two political objectives of Night discourse/culture jamming/guerrilla semiotics are [...]. The 'simple, meaningful graphics' of Molleindustria discussed in this paper, and the similar approaches of scratchware and others53, do much the same in relation to the games industry.
  4. ^ "orgasm-simulator". molleindustry.org. CC BY-NC 3.0 US
  5. ^ "run jesus run". molleindustria.org. CC BY-SA-NC 3.0 US