Perspective (video game)

Perspective
The logo of the video game.
Developer(s)DigiPen Institute of Technology
Publisher(s)DigiPen Institute of Technology
Producer(s)Pohung Chen
Designer(s)Logan Fieth
Jason Meisel
Programmer(s)Pohung Chen
Jason Meisel
Sean Reilly
Artist(s)Laura Borgen
Ariel Gitomer
Edward Peters
Composer(s)M.J. Quigley
Engine
Platform(s)Microsoft Windows
ReleaseDecember 12, 2012
Genre(s)Platform, puzzle
Mode(s)Single-player

Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game.[1] The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level.[2] When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.[3]

Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features.

  1. ^ Chen, Pohung (2012). "Perspective - Experimental First Person Perception Puzzle Game". Retrieved 12 June 2013.
  2. ^ "Game Gallery: Perspective". DigiPen Institute of Technology. DigiPen Institute of Technology. 2013. Retrieved 12 June 2013.
  3. ^ Priestman, Chris (20 June 2012). "'Perspective' Combines First Person Puzzles With 2D Platforming". The Indie Game Magazine. Retrieved 12 June 2013.