Perspective | |
---|---|
Developer(s) | DigiPen Institute of Technology |
Publisher(s) | DigiPen Institute of Technology |
Producer(s) | Pohung Chen |
Designer(s) | Logan Fieth Jason Meisel |
Programmer(s) | Pohung Chen Jason Meisel Sean Reilly |
Artist(s) | Laura Borgen Ariel Gitomer Edward Peters |
Composer(s) | M.J. Quigley |
Engine | |
Platform(s) | Microsoft Windows |
Release | December 12, 2012 |
Genre(s) | Platform, puzzle |
Mode(s) | Single-player |
Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game.[1] The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level.[2] When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.[3]
Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features.