Photopia

Photopia
Developer(s)Adam Cadre
Publisher(s)Self published
Designer(s)Adam Cadre
EngineZ-machine
Platform(s)Z-machine, glulx
Release1998
Genre(s)interactive fiction, adventure
Mode(s)Single player

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity.[1] It won first place in the 1998 Interactive Fiction Competition.[2] Photopia has few puzzles and a linear structure,[3] allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.

  1. ^ Cite error: The named reference xyz was invoked but never defined (see the help page).
  2. ^ "4th Annual Interactive Fiction Competition". ifcomp.org. 1998. Retrieved May 31, 2013.
  3. ^ Therum (2008-03-24). "Photopia: Taking the term "Interactive Fiction" to a new level". Play This Thing. Manifesto Games, Inc. Archived from the original on October 13, 2008. Retrieved October 30, 2008.