Pikmin | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) | |
Designer(s) | Hiroaki Takenaka |
Programmer(s) |
|
Writer(s) | Motoi Okamoto |
Composer(s) | Hajime Wakai |
Series | Pikmin |
Platform(s) | |
Release | GameCube Wii Nintendo Switch
|
Genre(s) | Real-time strategy, puzzle |
Mode(s) | Single-player |
Pikmin[a][b] is a 2001 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. The game was created and produced by Shigeru Miyamoto, and is the first entry in the Pikmin series. The game's story focuses on an alien pilot, Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ship's missing parts in order to escape within 30 days. Players take control of Olimar and direct the different varieties of Pikmin to explore the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts.[5]
Pikmin was well-received by critics and was commercially successful, selling over one million copies worldwide. It spawned a series of sequels, starting with Pikmin 2, which was released in 2004. The game was ported to Wii in 2008 in Japan and 2009 for the rest of the world as part of the New Play Control! series, while a high-definition remaster was released for Nintendo Switch in 2023.
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