Pillars of Eternity: The White March

Pillars of Eternity: The White March
Cover for The White March – Part I
Developer(s)Obsidian Entertainment
Publisher(s)Paradox Interactive
Director(s)Josh Sawyer
Producer(s)Justin Britch
Designer(s)Josh Sawyer
Bobby Null
Eric Fenstermaker
Programmer(s)Adam Brennecke
Artist(s)Rob Nesler
Writer(s)Eric Fenstermaker
Carrie Patel
Olivia Veras
Composer(s)Justin E. Bell
EngineUnity
Platform(s)Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4, Nintendo Switch
ReleasePart I
  • WW: August 25, 2015
Part II
  • WW: February 16, 2016
PlayStation 4, Xbox One
  • WW: August 29, 2017
Nintendo Switch
  • WW: August 8, 2019
Genre(s)Role-playing
Mode(s)Single-player

Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. The first part was released on August 25, 2015, while the second was released on February 16, 2016.

The White March – Part I added several new features to the base game, such as an increased level cap and new abilities, along with new companions. The White March – Part II also adds a new companion along with a new Story Time difficulty mode in its accompanying patch. The main quest line of the expansion has the protagonist, the Watcher, go on a search to find a white forge on the mountainous region of the White March at the request of the village of Stalwart. By reactivating it, the Watcher awakens powerful entities who threaten to destroy the Dyrwood if not stopped.

Critical reception for The White March – Part I was generally favorable. Reviewers praised the expansion for expanding on the game with more quests; however, some criticized it for its excessive focus on combat and for being too similar to the base game. Reviews for Part II were more positive, with critics praising its storytelling and the role-playing available to the player.