Pillars of Eternity: The White March | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Paradox Interactive |
Director(s) | Josh Sawyer |
Producer(s) | Justin Britch |
Designer(s) | Josh Sawyer Bobby Null Eric Fenstermaker |
Programmer(s) | Adam Brennecke |
Artist(s) | Rob Nesler |
Writer(s) | Eric Fenstermaker Carrie Patel Olivia Veras |
Composer(s) | Justin E. Bell |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4, Nintendo Switch |
Release | Part I
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. The first part was released on August 25, 2015, while the second was released on February 16, 2016.
The White March – Part I added several new features to the base game, such as an increased level cap and new abilities, along with new companions. The White March – Part II also adds a new companion along with a new Story Time difficulty mode in its accompanying patch. The main quest line of the expansion has the protagonist, the Watcher, go on a search to find a white forge on the mountainous region of the White March at the request of the village of Stalwart. By reactivating it, the Watcher awakens powerful entities who threaten to destroy the Dyrwood if not stopped.
Critical reception for The White March – Part I was generally favorable. Reviewers praised the expansion for expanding on the game with more quests; however, some criticized it for its excessive focus on combat and for being too similar to the base game. Reviews for Part II were more positive, with critics praising its storytelling and the role-playing available to the player.