Primal Carnage: Genesis | |
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Developer(s) | Lukewarm Media |
Publisher(s) | Lukewarm Media |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Primal Carnage: Genesis was a survival and first-person shooter game planned for the PlayStation 4 and Microsoft Windows. It was announced in March 2013 by developer Lukewarm Media, as a prequel to their 2012 asymmetrical multiplayer game Primal Carnage. Unlike the original game, Primal Carnage: Genesis would be a story-driven, single-player game divided into four episodes. It would be set on an island featured in the original game, and would explain the creation and subsequent escape of the island's genetically engineered dinosaurs.
The game was developed using Unreal Engine 4, and the first episode was scheduled for release in November 2013. However, development was put on hold around September 2013, due to disagreements within Lukewarm Media about the project's large scope and the direction of the Primal Carnage series. Circle 5 Studios subsequently took over the series and instead released Primal Carnage: Extinction, an update and sequel to the original game, in 2015.