Project Gotham Racing (video game)

Project Gotham Racing
Cover art featuring a Ferrari F50
Developer(s)Bizarre Creations
Publisher(s)Microsoft Game Studios
Producer(s)
List
  • Martyn R. Chudley
  • Brian Woodhouse
  • Peter Wallace
  • Ged Talbot
  • Glyn Williams
  • Kev Reilly
  • Chris Pickford
  • Steve Gaffney
  • Allan Speed
Programmer(s)
List
  • Roger Perkins
  • Phil Snape
  • Edmund Clay
  • Keith Pickford
  • Sam Hall
  • Nick Bygrave
  • Steve Cakebread
  • Dave Al-Daini
Artist(s)
List
  • Jon Dugdale
  • Mark Sharratt
  • Derek Chapman
  • Julie McGurren
  • Paul Spencer
  • Glen Griffiths
  • David McDonald
  • Boz Briers
  • Matt Cavanagh
  • Stuart Jackson
SeriesProject Gotham Racing
Platform(s)Xbox
Release
  • NA: 15 November 2001
  • EU: 14 March 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Project Gotham Racing is a 2001 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios, released exclusively for the Xbox console as a launch title. It serves as the spiritual successor to Bizarre's Metropolis Street Racer and retains the Kudos system, which awards points for driving skills and style, necessary for progression rather than solely finishing races in first place.[1] Races occur across four real-world cities, featuring a total of 204 unique circuits.[2][3] The game achieved both critical and commercial success, launching an exclusive series that continued with Project Gotham Racing 2 in 2003.

  1. ^ "The evolution of Project Gotham: from Metropolis Street Racer to the original Xbox and beyond". GamesRadar+. 2022.
  2. ^ Cite error: The named reference gamespot was invoked but never defined (see the help page).
  3. ^ "Xbox Games | Xbox". Microsoft. Archived from the original on 2001-12-01.