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Moves | 1.d4 d5 2.c4 dxc4 | ||||||||||||||||||||||||||||||||||||||||||||
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ECO | D20–D29 | ||||||||||||||||||||||||||||||||||||||||||||
Parent | Queen's Gambit | ||||||||||||||||||||||||||||||||||||||||||||
Synonym(s) | QGA |
The Queen's Gambit Accepted (QGA) is a chess opening characterised by the moves:
The Queen's Gambit Accepted is the third most popular option on Black's second move, after 2...e6 (the Queen's Gambit Declined) and 2...c6 (the Slav Defense).
The Queen's Gambit is not considered a true gambit, in contrast to the King's Gambit, because the pawn is either regained, or can only be held unprofitably by Black. Black usually allows the pawn to be recaptured and uses the time expended to play against White's centre.
As Black's 2...dxc4 surrenders the centre, White will try to seize space in the centre and use it to launch an attack on Black's position. Black's game is not devoid of counterchances, however. If the white centre can be held at bay, Black will try to weaken White's centre pawns to gain an advantage in the ensuing endgame by playing ...c5 and ...cxd4 at some stage. If White responds with exd4, the result will be an isolated pawn on d4 – which can also lead to a keen middlegame battle. If White recaptures with a piece at d4 instead, the centre will be liquidated and a fairly even game will usually ensue.
The Encyclopaedia of Chess Openings (ECO) classifies the Queen's Gambit Accepted under codes D20 to D29.