Real-time tactics

Real-time tactics (RTT)[1] is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource micromanagement and base or unit building, and by the greater importance of individual units[1][2] and a focus on complex battlefield tactics.

  1. ^ a b "The State of the RTS". IGN. 7 April 2006. Archived from the original on April 9, 2006. Retrieved 14 September 2006.(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.)
  2. ^ "Point - CounterPoint: Resource Collection vs. Fixed Units". StrategyPlanet. Archived from the original on 2007-12-31. Retrieved 2007-11-04.