Real Racing 3 | |
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Developer(s) | Firemonkeys Studios |
Publisher(s) | Electronic Arts |
Director(s) | Patrick Broddesson |
Producer(s) | Kynan Woodman Michael de Graaf |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) | Jamie Andersen Paul Motion |
Series | Real Racing |
Platform(s) | iOS Android Nvidia Shield BlackBerry 10 |
Release | iOS & Android
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Real Racing 3 is a 2013 racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android (inducing Microsoft Surface Duo), Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.[4]
The game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remains generally lauded.[5] The game features include over 45 circuits at 20 real-world locations, a 43-car grid, and over 400 licensed cars from 42 manufacturers such as Mercedes-Benz, Audi, Porsche, Lamborghini, Bugatti, Ford, Bentley, McLaren, Chevrolet, and Koenigsegg. Unlike in the previous Real Racing games, players are required to maintain and service their vehicles, requiring in-game cash and real-world time.[6]