Repton (video game)

Repton
Genre(s)Puzzle
Developer(s)Tim Tyler (Repton 1 & 2)
Matthew Atkinson (Repton 3)
David Lawrence and David Acton (Repton Infinity)
Gary Partis (EGO: Repton 4)
Gil Johnson-Smith (ZX Spectrum Repton 1 & 2)
David Bratton (PC Repton 1 & 2)
John Wallace (Archimedes Repton 3)
Publisher(s)Superior Software
Platform(s)BBC Micro, Acorn Electron, Commodore 64, Archimedes, ZX Spectrum, Risc PC, Windows, Nokia, Series 60, Linux / KDE, MS-DOS, Game Boy Advance, Sony PSP
iPod Touch
iOS, Android

Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990[1] with Repton 2 selling 35,000 itself.[2] The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and[3] Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.[4]

The author was inspired by a review of the recently released Boulder Dash, but had never played the game.[1] Compared with Boulder Dash, Repton is a much more calm and organized playing experience with the emphasis on puzzle-solving as opposed to arcade-style improvisation. This remained true as more types of object were added in the sequels.

  1. ^ a b Acornelectron.co.uk; Repton on Acorn Electron World
  2. ^ Leah, Tony (Feb 1989). "Heading for the century". Electron User. Database Publications.
  3. ^ iRepton website
  4. ^ Superior Interactive website