Repton | |
---|---|
Genre(s) | Puzzle |
Developer(s) | Tim Tyler (Repton 1 & 2) Matthew Atkinson (Repton 3) David Lawrence and David Acton (Repton Infinity) Gary Partis (EGO: Repton 4) Gil Johnson-Smith (ZX Spectrum Repton 1 & 2) David Bratton (PC Repton 1 & 2) John Wallace (Archimedes Repton 3) |
Publisher(s) | Superior Software |
Platform(s) | BBC Micro, Acorn Electron, Commodore 64, Archimedes, ZX Spectrum, Risc PC, Windows, Nokia, Series 60, Linux / KDE, MS-DOS, Game Boy Advance, Sony PSP iPod Touch iOS, Android |
Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990[1] with Repton 2 selling 35,000 itself.[2] The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and[3] Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.[4]
The author was inspired by a review of the recently released Boulder Dash, but had never played the game.[1] Compared with Boulder Dash, Repton is a much more calm and organized playing experience with the emphasis on puzzle-solving as opposed to arcade-style improvisation. This remained true as more types of object were added in the sequels.