Resident Evil 2

Resident Evil 2
North American cover art
Developer(s)Capcom[a]
Publisher(s)
Capcom
  • PlayStation, DreamcastWindows
    • JP: Capcom/Tsukuda Original
    • NA: Capcom
    • PAL: Virgin Interactive Entertainment
    Nintendo 64
    • JP/NA: Capcom
    • EU/AU: Virgin Interactive Entertainment
    GameCube
    Game.com
    Tiger Electronics
Director(s)Hideki Kamiya
Producer(s)Shinji Mikami
Programmer(s)Yasuhiro Anpo
Artist(s)
  • Isao Ohishi
  • Ryoji Shimogama
Writer(s)Noboru Sugimura
Composer(s)
  • Masami Ueda
  • Shusaku Uchiyama
  • Syun Nishigaki
SeriesResident Evil
Platform(s)PlayStation, Windows, Nintendo 64, Dreamcast, GameCube, Game.com
Release
January 21, 1998
  • PlayStation
    • NA: January 21, 1998
    • JP: January 29, 1998
    • PAL: April 29, 1998
    Dual Shock Ver.
    • JP: August 6, 1998
    • NA: November 11, 1998
    Windows
    • UK: February 18, 1999[1]
    • JP: February 19, 1999
    • NA: March 4, 1999[2]
    Nintendo 64
    • NA: November 16, 1999
    • JP: January 28, 2000
    • PAL: February 9, 2000
    Dreamcast
    • JP: December 22, 1999
    • PAL: April 28, 2000
    • NA: December 6, 2000
    GameCube
    • NA: January 14, 2003
    • JP: January 23, 2003
    • PAL: May 30, 2003
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil 2[b] is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.

Resident Evil 2 received acclaim for its atmosphere, setting, graphics, audio, scenarios, overall gameplay, and its improvements over the original game, but with some criticism towards its controls, voice acting, and certain gameplay elements. It is widely listed among the best video games ever made. It is the best-selling Resident Evil game for a single platform at more than 6 million copies sold across all platforms. It was ported to Windows, Nintendo 64, Dreamcast, and GameCube, and a modified 2.5D version was released for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. It was followed by Resident Evil 3: Nemesis in 1999. A remake was released for PlayStation 4, Windows, and Xbox One in 2019.

  1. ^ "EuroGold". Gone Gold. Archived from the original on February 10, 2001. Retrieved December 25, 2023.
  2. ^ "New Releases of 1999". February 3, 2001. Archived from the original on February 3, 2001. Retrieved October 2, 2023.


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