Resogun | |
---|---|
Developer(s) | Housemarque Climax Studios (PS3, Vita)[1] |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Ian Pickles[2] |
Programmer(s) | Harry Krueger |
Composer(s) | Ari Pulkkinen[3] |
Platform(s) | PlayStation 4 PlayStation 3 PlayStation Vita |
Release | PlayStation 4 PlayStation 3 & PS Vita |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer (PS4) |
Resogun is a shoot 'em up video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 4. It was originally released in North America and PAL regions in November 2013, while ports for PlayStation 3 and PlayStation Vita developed by Climax Studios were released in December 2014. Resogun: Heroes, the first downloadable content (DLC), was released in North America on June 24, 2014, while the second DLC, Resogun: Defenders was released on February 17, 2015. Resogun draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta.
In the game, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack. The game was criticized for its short length and lack of tutorials or explanations for several gameplay elements. Resogun won several awards, and was nominated for Action Game of the Year at the 17th Annual D.I.C.E. Awards, and also appeared at the 2014 GDC Choice Awards.
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