Rhythm Tengoku

Rhythm Tengoku
Japanese GBA box art
Developer(s)Nintendo SPD
J.P.Room
Sega (arcade)
Publisher(s)Nintendo
Sega (arcade)
Director(s)Kazuyoshi Osawa
Producer(s)Tsunku
Yoshio Sakamoto
Designer(s)Tsunku
Kazuyoshi Osawa
Yoshio Sakamoto
Programmer(s)Kazuyoshi Ozawa
Artist(s)Ko Takeuchi
Composer(s)Tsunku
Masami Yone
SeriesRhythm Heaven
Platform(s)Game Boy Advance
Arcade
ReleaseGame Boy Advance:
  • JP: August 3, 2006
Arcade (Sega Naomi):
  • JP: September 20, 2007
Genre(s)Rhythm
Mode(s)Single player, multiplayer (Arcade)
Arcade systemSega NAOMI

Rhythm Tengoku[a] is a Japanese rhythm game developed and published by Nintendo for the Game Boy Advance. It was originally released on August 3, 2006, and was the last game released by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega[1] on September 20, 2007. Both versions were released in Japan exclusively. The game was the first in the Rhythm Heaven series which spawned three international sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. It began as an idea created by its composer and supervisor Tsunku, who proposed it to Nintendo due to his belief that they could do a better job with it than he could.

Rhythm Tengoku's gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and the developer's previous work on the WarioWare series.


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  1. ^ "任天堂の大人気リズムゲーム『リズム天国』のアーケード版がセガより今秋登場!". Sega. May 10, 2007. Archived from the original on March 12, 2008.