Ricochet Infinity | |
---|---|
Developer(s) | Reflexive Entertainment |
Publisher(s) | Reflexive Entertainment[a][b] |
Producer(s) | James C. Smith |
Programmer(s) | James C. Smith Lars Brubaker Brian Fisher Simon Hallam Dan Ruskin Lee Cooper Loren Osborn |
Series | Ricochet |
Platform(s) | Microsoft Windows OS X iOS PlayStation 3 (PSN) |
Release | Microsoft Windows
|
Genre(s) | Breakout |
Mode(s) | Single-player, multiplayer |
Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations.
The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis[citation needed].
A version of Ricochet Infinity published by Lemon Games for iOS was released in September 2010.[1] The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. In 2011, the game was ported to PlayStation 3 via PlayStation Network as Ricochet HD, with publishing duties being handled by TikGames.[2][3]
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