Ring Fit Adventure | |
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Developer(s) | Nintendo EPD[a] |
Publisher(s) | Nintendo |
Director(s) | Hiroshi Matsunaga |
Producer(s) | Kouichi Kawamoto |
Designer(s) |
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Programmer(s) | Shinji Okane |
Artist(s) | Takafumi Kiuchi |
Writer(s) |
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Composer(s) |
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Platform(s) | Nintendo Switch |
Release | October 18, 2019 |
Genre(s) | Exergame, role-playing |
Mode(s) | Single-player |
Ring Fit Adventure[b] is an exercising action role-playing game developed and published by Nintendo for the Nintendo Switch. The game comes with two physical components: the Ring-Con, a Pilates ring that the user holds and which one Joy-Con slots into, and a Leg Strap, a piece of fabric affixed to the user's leg that holds the other Joy-Con.
The game's main mode is a turn-based role-playing game in which movements and battle actions are based on performing physical activities using the Ring-Con and Leg Strap, with the Joy-Con's motion controls detecting the player's movement and a strain sensor in the Ring-Con detecting bending of that accessory. Other modes include guided fitness routines and party-style games. These activities are centered around common fitness exercises, making the game part of Nintendo's "quality of life" goals in line with the game's spiritual predecessor, Wii Fit. The game was released worldwide on October 18, 2019, and received generally positive reviews from critics. As of March 31, 2023, the game has sold over 15.38 million copies worldwide, making it one of the best-selling games on the system.
Demand for the game increased drastically during 2020, largely due to the COVID-19 pandemic and related closures of gyms and other exercise facilities, causing shortages in many countries. This led to resellers in America selling the game for over $300, up from its retail price of $80.[1]
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