Rise of the Tomb Raider | |
---|---|
Developer(s) | Crystal Dynamics[a] |
Publisher(s) | |
Director(s) |
|
Producer(s) | Rose Hunt |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Rhianna Pratchett |
Composer(s) | Bobby Tahouri |
Series | Tomb Raider |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Rise of the Tomb Raider is a 2015 action-adventure game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix. The game is the eleventh main entry in the Tomb Raider series, the sequel to the 2013's Tomb Raider, and is the second instalment in the Survivor trilogy. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Rhianna Pratchett returned as the game's writer while Bobby Tahouri replaced Jason Graves as the game's composer. Camilla Luddington returned to provide voice and motion-capture work for Lara. Powered by the Foundation engine, the game was also developed by Eidos-Montréal and Nixxes Software.
Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. The game was revealed to be a timed exclusive for Xbox 360 and Xbox One at Gamescom the same year, which sparked criticism from the gaming press and community. It was released for Xbox 360 and Xbox One in November 2015. A Windows version was released in January 2016, and a PlayStation 4 version in October. Rise of the Tomb Raider received acclaim from critics, who praised its graphics, gameplay, characterization, and abundance of content, but some felt that the game did not take enough risks. It had sold 11.8 million units by November 2021. A sequel, Shadow of the Tomb Raider, was released in September 2018.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).