Road Rash 3 | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Director(s) | Nana Chambers |
Producer(s) | Randy Breen |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) | Don Veca |
Series | Road Rash |
Platform(s) | Sega Genesis |
Release |
|
Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player, multiplayer |
Road Rash 3 is a 1995 racing and vehicular combat video game developed and published by Electronic Arts (EA) for the Sega Genesis. It is the fourth installment in the Road Rash series and the last to be released for the Genesis, as well as the last EA title to be developed for the Genesis. The game is centered around a worldwide series of motorcycle races that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
Development of Road Rash 3 began after series programmer Dan Geisler experienced frustration working on Michael Jordan: Chaos in the Windy City and offered to make a new Road Rash title instead. The game's worldwide settings were influenced by the need for a significant new feature despite the Genesis's technology having been pushed to its limit. The game was positively received by critics and commercially successful; critics appreciated the refined gameplay and visuals, but pointed out a lack of innovation, and had mixed reactions to the audio.