SWAT 4

SWAT 4
Developer(s)Irrational Games
Publisher(s)Sierra Entertainment
Producer(s)Sara Verrilli
Designer(s)
  • Bill Gardner
  • Paul Hellquist
  • Ian Vogel
Writer(s)Sara Verrilli
Composer(s)Eric Brosius
SeriesPolice Quest
EngineUnreal Engine 2.5
Platform(s)Microsoft Windows
Release
  • NA: April 5, 2005
  • EU: April 8, 2005
The Stetchkov Syndicate
  • NA: February 28, 2006
  • EU: March 10, 2006
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment (Vivendi Universal Games) exclusively for Microsoft Windows. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. In SWAT 4, the player commands a police SWAT team in the city of Fairview, New York. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. Instead, gameplay takes place over a series of mostly unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview.

SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them.

The game was well received by critics and players. An expansion pack, SWAT 4: The Stetchkov Syndicate, was released in 2006.