Salamander (video game)

Salamander
Arcade flyer
Developer(s)Konami
Publisher(s)
  • WW: Konami
Programmer(s)Hiroyasu Machiguchi
Composer(s)Miki Higashino
Hidenori Maezawa
Shinya Sakamoto
Satoe Terashima
Atsushi Fujio
SeriesGradius
Platform(s)Arcade Amstrad CPC, Commodore 64, Famicom/NES, Mobile Phones, MSX, PC Engine, X68000, ZX Spectrum
ReleaseArcade
  • JP: July 4, 1986
  • NA: October 1986
  • EU: 1986
  • JP: 1987 (as Life Force)
Famicom/NES
  • JP: September 25, 1987
  • NA: August 1988
  • EU: November 22, 1989
MSX
  • JP: December 1987
  • EU: 1987
X68000
  • JP: October 1988
Amstrad CPC
ZX Spectrum
C64
PC Engine
  • JP: December 6, 1991
Mobile Phone
S! Appli
  • JP: August 18, 2003
iOS
  • WW: December 20, 2010
PC (as Project EGG)
  • JP: March 3, 2014 (PCE)[1]
  • JP: May 19, 2015 (MSX)
Genre(s)Scrolling shooter
Mode(s)Single-player, cooperative
Arcade systemKonami GX400

Salamander (沙羅曼蛇サラマンダ, Saramanda), retitled Life Force (ライフフォース, Raifu Fōsu) in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅 (kontora).

Salamander was followed with a sequel in 1996 titled Salamander 2.

  1. ^ "沙羅曼蛇 (PC)". Konami. Retrieved January 11, 2015.