San Francisco Rush 2049 | |
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Developer(s) |
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Publisher(s) |
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Producer(s) | John Ray |
Designer(s) | Ed Logg (home versions) |
Programmer(s) | Chris Emsen (GBC) |
Artist(s) | Thomas Fessler (GBC) |
Composer(s) | Mike Henry Barry Leitch |
Series | Rush |
Platform(s) | Arcade Nintendo 64 Game Boy Color Dreamcast |
Release | Arcade Dreamcast, Game Boy Color, Nintendo 64 Microsoft Windows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Arcade system | 3dfx Voodoo 3 Quantum3D |
San Francisco Rush 2049 is a 1999 futuristic-themed racing video game developed and manufactured by Atari Games for arcades, later ported to home systems. It is the third game in the Rush series as the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA as well as the last to be set in the city of San Francisco. An updated version with fixes and more tracks was later released subtitled Tournament Edition. The game was notably also the last coin-op title rooted to the original Atari arcade business and Atari brand, 27 years after Pong.[4][5]
The game was ported to the Nintendo 64, Game Boy Color, and Dreamcast starting in September 2000 under the Midway Games West label, which Midway Games had replaced the Atari Games name with. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Microsoft Windows as part of Midway Arcade Treasures Deluxe Edition. A sequel, Hot Rod Rebels, was under development but cancelled.[6] The next entry in the series would be L.A. Rush in 2005, which would not be set in the city of San Francisco.