Scarygirl

Scarygirl
Developer(s)TikGames
Publisher(s)Square Enix
Director(s)Adrian Ludley
Producer(s)Peter Dassenko
Platform(s)
ReleaseXbox 360
January 18, 2012
PlayStation 3
  • NA: January 24, 2012
  • PAL: February 15, 2012
Windows
March 22, 2012
Genre(s)Adventure-platform
Mode(s)

Scarygirl (also stylized as ScaryGirl) is an adventure-platform game for the Xbox 360's Xbox Live Arcade, PlayStation 3's PlayStation Network and Microsoft Windows. Scarygirl was previously a graphic novel by Nathan Jurevicius, a Flash game, and a downloadable title for the PlayStation Portable.[1][2] It was developed by TikGames and published by Square Enix.

Scarygirl places the player in control of a girl who is sent from her home to a far-away city on a rescue mission. The girl is able to jump, grapple, and hover her way through seven game worlds, either alone or with another player in a cooperative multiplayer mode. Combat is handled through combining strings of light and heavy attacks, with grapple-based attacks becoming available once enemies take enough damage. Roundly praised for Jurevicius' art, ScaryGirl received otherwise mixed reviews upon its release. Critics found fault with both the control scheme and its combat system, although boss battles did receive some praise.

  1. ^ Venter, Jason (January 23, 2012). "Scarygirl Review (X360)". GameSpot. Fandom. Archived from the original on November 20, 2022. Retrieved October 12, 2023.
  2. ^ Eykemans, Peter (January 20, 2012). "ScaryGirl Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on February 6, 2023. Retrieved September 14, 2024.