SeaFall

Seafall
DesignersRob Daviau
IllustratorsJared Blando, Brian Valeza
PublishersPlaid Hat Games (2016)
Genres4X
SystemsLegacy
Players3–5
Setup time10 minutes
Playing time90-120 minutes
ChanceModerate
SkillsStrategy, tactics, logic, logistics

SeaFall is a board game designed by Rob Daviau and published in 2016 by Plaid Hat Games.[1] SeaFall is a game of colonial era exploration which uses a legacy format, meaning the board and components change during each game, creating a different game each time and a story with a beginning, middle, and end.[2] The game is played by 3–5 players, each of whom takes on the role of a province taking to the seas after a long dark age.[3] Players explore the game board with their ships, revealing islands and other surprises. The game contains 430 entries in a Captain's Booke, a journal which is read in sections when players trigger in-game events called milestones. The story contains about 15 games' worth of content, with each game taking about two hours to play.

The release of the game was originally announced in 2013, and its release was repeatedly delayed.[4] Many called it the most anticipated board game of 2016, coming on the heels of Pandemic Legacy: Season 1, an extremely popular legacy format game designed by Daviau and Matt Leacock that was released the year before.

  1. ^ Wilding, Mark (October 22, 2016). "SeaFall: is the legacy format heralding a new era of board games". The Guardian. Retrieved October 27, 2016.
  2. ^ Hune-Brown, Nicholas (August 25, 2016). "This Man Will Change the Way You Play Board Games". Slate. Retrieved October 27, 2016.
  3. ^ Hall, Charlie (February 9, 2016). "First details on Seafall, the next game from co-designer of Pandemic: Legacy". Polygon. Retrieved October 27, 2016.
  4. ^ Anderson, Nate (August 13, 2016). "The hottest new board games from Gen Con 2016". arstechnica. Retrieved October 29, 2016.