Shadow Squadron

Shadow Squadron
Developer(s)Sega[a]
Publisher(s)Sega
Director(s)Katsunori Yamaji
Youichi Shimosato
Producer(s)Mamoru Shigeta
Hiroshi Aso
Designer(s)Koji Tsuchida[4]
Programmer(s)Shigeru Yoshida
Toshiyuki Kuwabara
Artist(s)Kimitoshi Yamane
Tomohiro Maki
Writer(s)Ryoichi Hasegawa
Composer(s)Masaru Setsumaru
Teruhiko Nakagawa
SeriesStellar Assault
Platform(s)32X
Release
Genre(s)Space combat simulation
Mode(s)Single-player, co-op

Shadow Squadron[b] is a space combat simulation video game developed and published by Sega exclusively for the 32X add-on first in Japan on 26 April 1995, then in North America and Europe in June of the same year.[5]

In the game, players assume the role of a recently promoted flight officer from the titular squadron taking control of one of the two Feather space fighter crafts in an attempt to defend Outpost 51 by overthrowing the invading alien fleet coming from outer space bounds across multiple sectors and destroying their Sun-powered laser cannon. Conceived by Koji Tsuchida, Shadow Squadron was created in conjunction with Japanese animation design studio Artmic, who provided mecha designs by Kimitoshi Yamane.[3][4]

Shadow Squadron has been met with a mostly mixed reception from critics since its release, some of which praised various aspects such as the 3D flat-shaded polygon visuals, gameplay and controls but others criticized its lackluster presentation and sound design, while most reviewers felt divided in regards to other areas like the lack of additional texture-mapped graphics and replay value. Critics also compared the game with other titles in the same genre such as Star Fox, Star Raiders, and Star Wars Arcade, which received a conversion for the 32X months prior. A sequel, Stellar Assault SS, was created by SIMS Co., Ltd. and released exclusively for the Sega Saturn in Japan on 26 February 1998.

  1. ^ Cite error: The named reference EGM71 was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference MMSSA was invoked but never defined (see the help page).
  3. ^ a b Sega (26 April 1995). Shadow Squadron (32X). Sega. Level/area: Credits.
  4. ^ a b Stuart, Keith; Wall, Darren (6 November 2014). Koji Tsuchida, Director. Read-Only Memory. pp. 316–317. ISBN 978-0-9575768-1-0. {{cite book}}: |work= ignored (help)
  5. ^ "スーパー32X対応ソフトウェア". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 19 June 2013. Retrieved 8 August 2020.


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