Silent Hill: Homecoming | |
---|---|
Developer(s) | Double Helix Games |
Publisher(s) | Konami |
Director(s) | Cordy Rierson |
Producer(s) | Jeremy Lee |
Designer(s) | Jason Allen |
Programmer(s) | Kevin Christensen |
Artist(s) | Matt Olson Eric Greenlief |
Writer(s) | Patrick J. Doody Chris Valenziano |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | |
Release | PlayStation 3, Xbox 360Microsoft Windows |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill: Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment.[5] The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past.
The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released in North America on November 6, 2008, exclusively through Valve's Steam digital content delivery service.[6] Versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. The Japanese release was cancelled.[7] On July 25, 2018, the game alongside Silent Hill HD Collection became backward compatible on Xbox One.[8]
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