Silent Hill 3 | |
---|---|
Developer(s) | Team Silent[a] |
Publisher(s) | Konami |
Director(s) | Kazuhide Nakazawa |
Producer(s) | Akira Yamaoka |
Programmer(s) | Yukinori Ojima |
Artist(s) | Masahiro Ito |
Writer(s) | Hiroyuki Owaku |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | |
Release | PlayStation 2Windows |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill 3[b] is a 2003 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from May to August, originally for the PlayStation 2. The third installment in the Silent Hill series and a direct sequel to the first Silent Hill game, it follows Heather, a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for Windows was released later in November, and a remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3 and Xbox 360 in 2012.
Originally planned to be a rail shooter, as a result of the initially slow sales of Silent Hill 2 in Japan, Silent Hill 3 was developed almost simultaneously alongside another installment in the series, Silent Hill 4: The Room (2004). Among the influences on Silent Hill 3 are the film Jacob's Ladder and the works of horror novelist Stephen King. Silent Hill 3 sold over 300,000 copies by November 2003 and was well-received by critics, garnering praise for its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments; although there was minor criticism of the game's short length, camera, and gameplay mechanics. Its plot was loosely adapted into the 2012 film Silent Hill: Revelation.
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