SimCity | |
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Genre(s) | Construction and management simulation, city-building |
Developer(s) | Maxis, Tilted Mill, Aspyr Media, Full Fat, Infogrames, Nintendo EAD, Babaroga, HAL Laboratory, Track Twenty |
Publisher(s) | Electronic Arts, Broderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames, Zoo Digital Publishing |
Creator(s) | Will Wright |
Platform(s) | Windows, Linux, Mac, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Saturn, PlayStation 3, Palm OS, Archimedes, Acorn Electron, Amiga, CDTV, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, DESQview, MS-DOS, EPOC32, FM Towns, iOS, Android, PC-98, Game Boy Advance, OLPC XO-1, OS/2, NeWS, Browser, Super NES, Tk, Unix, X11 TCL, ZX Spectrum |
First release | SimCity February 2, 1989 |
Latest release | SimCity: BuildIt December 16, 2014 |
Spin-offs | SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity, SimsVille, The Sims |
SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise.[1] Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.[2][3]