This article needs additional citations for verification. (May 2017) |
SimCity | |
---|---|
Developer(s) |
|
Publisher(s) | Maxis
|
Designer(s) | Will Wright |
Series | SimCity |
Platform(s) | Archimedes, Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, CDTV, DESQview, MS-DOS, EPOC32, FM Towns, iOS, J2ME, Linux, Mac OS, MSX, OLPC XO-1, OS/2, PC-88, PC-98, Super NES, Unix, Windows, X68000, ZX Spectrum |
Release | February 1989 |
Genre(s) | City-building |
Mode(s) | Single-player, multiplayer |
SimCity (also known as the retronyms Micropolis or SimCity Classic)[4] is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
SimCity was independently developed by Will Wright, beginning in 1985; the game was not released until 1989.[2][5] Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Its gameplay was significantly revised with Nintendo's involvement.
SimCity sold 300,000 units for personal computers and nearly 2 million units for the Super NES. SimCity was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. Reviewers considered the game instructive and helpful toward the player's understanding of urban planning, politics, and economics. SimCity received numerous awards from news publishers and associations. The success of SimCity marked the beginning of the urban simulation genre of video games, as well as publisher Maxis' tradition of producing non-linear simulation games, one of which – The Sims – would surpass all its predecessors in popularity and become one of the best-selling franchises in the video game industry.
Amiga: £TBA Out Now