SimCity 4: Rush Hour

SimCity 4: Rush Hour
Developer(s)Maxis[a]
Publisher(s)EA Games
Aspyr Media (Mac)
Producer(s)Kevin Hogan
Designer(s)Joseph Knight
Michael McCormick
Programmer(s)Ed Nanale
Paul Pedriana
Artist(s)Brian White
Composer(s)Jerry Martin
SeriesSimCity
Platform(s)
ReleaseWindows
Mac OS X
  • NA: September 27, 2004[5]
Genre(s)City-building
Mode(s)Single player

SimCity 4: Rush Hour is the expansion pack for SimCity 4 created by EA Games and Maxis, where the player builds a city from scratch. It was released in September 2003 simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.

In SimCity 4: Rush Hour, players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities.

SimCity 4: Rush Hour received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features.

  1. ^ "Sim City 4: Rush Hour". Gameplanet. Archived from the original on October 12, 2003. Retrieved July 16, 2024.
  2. ^ Sniffles the News Hound (September 5, 2003). "Sim City 4: Rush Hour Goes Gold". IGN. IGN Entertainment. Archived from the original on April 4, 2004.
  3. ^ Butts, Steve (September 22, 2003). "SimCity 4 Rush Hour Ships". IGN. IGN Entertainment. Archived from the original on April 12, 2004.
  4. ^ "Rush Hour rushed through". Eurogamer. September 8, 2003. Retrieved April 2, 2023.
  5. ^ "Aspyr ships SimCity 4 Rush Hour". Macworld. September 27, 2004. Retrieved April 2, 2023.


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