SimCity 4: Rush Hour | |
---|---|
Developer(s) | Maxis[a] |
Publisher(s) | EA Games Aspyr Media (Mac) |
Producer(s) | Kevin Hogan |
Designer(s) | Joseph Knight Michael McCormick |
Programmer(s) | Ed Nanale Paul Pedriana |
Artist(s) | Brian White |
Composer(s) | Jerry Martin |
Series | SimCity |
Platform(s) | |
Release | WindowsMac OS X |
Genre(s) | City-building |
Mode(s) | Single player |
SimCity 4: Rush Hour is the expansion pack for SimCity 4 created by EA Games and Maxis, where the player builds a city from scratch. It was released in September 2003 simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.
In SimCity 4: Rush Hour, players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities.
SimCity 4: Rush Hour received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).