SimLife: The Genetic Playground | |
---|---|
Developer(s) | Maxis |
Publisher(s) | Maxis |
Producer(s) | Jim Siefert |
Designer(s) | Ken Karakotsios |
Programmer(s) | Daniel Goldman Rodney Lai |
Artist(s) | Jenny Martin Bonnie Borucki |
Composer(s) | Russell Lieblich |
Series | Sim |
Platform(s) | Macintosh, MS-DOS, Windows 3.x, Amiga |
Release | 1992 1993 (Amiga) |
Genre(s) | Life simulation |
Mode(s) | Single-player |
SimLife: The Genetic Playground is a video game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.[2]