Sin (video game)

Sin
North American cover art
Developer(s)Ritual Entertainment
Hyperion Entertainment (Linux)[2]
Nightdive Studios (Reloaded)
Slipgate Ironworks (Reloaded)
Publisher(s)Activision
Nightdive Studios (Gold, Reloaded)
3D Realms (Reloaded)
Director(s)Joseph Selinske
Producer(s)Harry A. Miller IV
Sean Dunn
John Tam
Designer(s)Richard Gray
Matthias Worch
Programmer(s)Scott Alden
Mark Dochtermann
Jim Dosé
Artist(s)Michael Hadwin
Writer(s)Marc Saltzman
Composer(s)Zak Belica
EngineQuake II engine
Kex Engine (Reloaded)
Platform(s)Microsoft Windows, Linux, Classic Mac OS
ReleaseWindows
Linux
  • EU: November 2000
Classic Mac OS
  • NA: December 12, 2000
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Sin is a first-person shooter video game developed by Ritual Entertainment and published by Activision in 1998. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander in a security force named HardCorps in the megacity of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek.

Sin was released to generally positive reviews, with praise going towards its level design and premise, but criticism for technical issues that resulted from a rushed release. It sold poorly as a result of competition with Half-Life, but grew to have a cult following.

Nightdive Studios acquired the rights to Sin in 2020, and in March 2020 republished the game, along with the Wages of Sin expansion pack, as Sin: Gold. In September 2020, the studio announced plans to release a remastered version, titled Sin: Reloaded, originally for a 2021 release but currently delayed to an unknown time.[3]

  1. ^ Ritual Entertainment. "are you ready?". Archived from the original on December 5, 1998. Retrieved November 9, 2022.
  2. ^ "Games". Hyperion Entertainment. Retrieved January 12, 2017.
  3. ^ Romano, Sal (6 September 2020). "SiN: Reloaded announced for PC". Gematsu. Retrieved May 10, 2022.