In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software.[1] The pattern is useful when exactly one object is needed to coordinate actions across a system.
More specifically, the singleton pattern allows classes to:[2]
The term comes from the mathematical concept of a singleton.
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