Sinistar

Sinistar
Cabinet marquee
Developer(s)Williams Electronics
Publisher(s)Williams Electronics
Designer(s)Noah Falstein
John Newcomer
Programmer(s)Sam Dicker
RJ Mical
Richard Witt
Ken Graham
Artist(s)Jack Haeger
Platform(s)Arcade
ReleaseFebruary 1983[1]
Genre(s)Multidirectional shooter
Mode(s)Single-player, 2 players alternating

Sinistar is a 1983[a] multidirectional shooter arcade game developed and manufactured by Williams Electronics.[3] It was created by Sam Dicker,[4] Jack Haeger,[4] Noah Falstein,[5] RJ Mical, Python Anghelo,[1] and Richard Witt.[4] Players control a space pilot who battles the eponymous Sinistar (voiced by John Doremus), a giant, anthropomorphic spacecraft. The game is known for its use of digitized speech and high difficulty level.[6][7]

Although not ported individually to home consoles, Sinistar was included in various arcade compilations. A sequel entitled Sinistar: Unleashed was released for Microsoft Windows in 1999.

  1. ^ a b c Falstein, Noah (Fall 2009). "Reflections on the Birth of Sinistar". Gamesauce.
  2. ^ Cite error: The named reference manual was invoked but never defined (see the help page).
  3. ^ Burnham, Van (2003) "Supercade: A Visual History of the Videogame Age 1971-1984" ISBN 0-262-52420-1
  4. ^ a b c "Noah Falstein on the development of Sinistar". www.sinistar.com. Archived from the original on 2021-05-16. Retrieved 2014-11-24.
  5. ^ Burnham (2003) p. 320
  6. ^ Sawyer, Steve. "The Most Difficult Arcade Games – Ever!". Liberty Games Blog.
  7. ^ Williams, G. Christopher (26 January 2021). "'Beware, I Live': The Voice of Antagonism, The Voice of the Arcade". Pop Matters.


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