Skitchin' | |
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Developer(s) | EA Canada |
Publisher(s) | Electronic Arts |
Director(s) | Tim Brengle |
Producer(s) |
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Designer(s) | David Warfield |
Programmer(s) |
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Artist(s) |
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Composer(s) | Jeff van Dyck |
Platform(s) | Sega Genesis |
Release | March 1994 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Skitchin' is a 1994 racing video game developed and published by Electronic Arts (EA) for the Sega Genesis. The game puts the player in control of an inline skater who must win races in a tournament while engaging in unarmed and armed combat with other skaters and partaking in skitching, the act of clutching onto a moving vehicle's bumper to gain momentum.
Skitchin' was developed by EA's Canadian division, who repurposed the engine of the Road Rash series to capitalize on its success. The creation of the game's visuals involved rotoscoping an experienced skater and recruiting the services of teen-aged graffiti artists. The prominence of skitching in the game prompted EA to include a disclaimer warning of the activity's dangerous nature.
Skitchin' received positive reviews upon release, with reviewers recognizing the game's similarity to Road Rash. The game's conceptual novelty, visuals and multiplayer mode were praised, while the lack of level variety was criticized, and the soundtrack divided critics.